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Studio’s First Game

Nobody Wants to Die is an interactive noir story set in dystopian New York City. Made by Critical Hit Games, a Polish studio and this being their first game. I have to be honest right away; I barely know anything about this game. I just saw that the game was recently released and saw some gameplay videos, and I was sold. So I played the game through.

Story

Nobody Wants to Die tells a story of shelved detective James Karra—in futuristic-noir New York City in 2329. When humans can have an eternal life, allowing human consciousness to be transferrd from body to another or store them to the ‘memory banks’ as long as you can afford a subscription.

James gets an unofficial job as a detective to investigate a murder of a bigwig. It sucks him into a deep and elusive mystery where everything around him becomes almost unreal.

I liked the story and its twists, it is literally like noir-movie, but everything is covered with this nicely built futuristic world and characters. I must be honest; some parts I didn’t understand completely. There are multiple endings in this game and you can quite well affect the outcome. It’s also little bit difficult to explain the plot and how it went, because yet again, this is a game you must experience to be fully understood.

Gameplay, Controls and Visuals

Nobody Wants to Die is a first-person adventure game. There are different parts of the game, parts where you go to the crime scenes and try to build what had happened by using your four tools which main is the reconstructor (that is a futuristic gadget that can show what have happened by finding pieces of clues first). It is almost like visual time-rewinding tool.

Then comes the parts where you put all the clues of different cases together to find out what is your next move in the investigation.

Lastly is the leisure parts, where you can take it more easy and look your surroundings and talk to your partner (via wireless earpiece). You talk to your partner most of the game and respond by choosing your answer, which some has story and ending affecting consequences.

I did like the gameplay, it was easy to get into the game and all the tools and how the game wants me to utilise them. If only negative thig I must say, is that there are lots of dialogue-choices you can make in the game (that affects the outcome) and some are time-sensitive and felt like the time went by too fast for me to read all the options, so I made a lots of hasty decision.

Controls were rather simple. Reminding you that is wasn’t any shooter or anything like that. All the controls were simple and there was even a hint button for if you get stuck on something.

Visually Nobody Wants to Die looks amazing. It is using Unreal Engine 5 which was obvious, because everything looked very life-like and beautiful. All the lights and shadows too. The game gives you two options for the visuals: one favoring quality (which drops the fps to 30, I believe) and other for the performance which was solid 60fps. I played this trying both and I didn’t see a huge difference in graphical fidelity.

Who’s the killer?

Nobody Wants to Die was a great experience. I surely play this through again someday soon. It reminded me a little bit of the Observer -game (one of my favourite games). It was about 5 hours long and it was a good length for game like this to keep on the suspense. As I said, I didn’t understand everything about the plot, especially the ending, but maybe it’ll dawns me as I play it again.

I do recommend this to everyone.

Nobody Wants to Die is available on PS5 (reviewed), Xbox Series X|S and Windows.

SCORE:

5/5

“You talk to your partner most of the game and respond by choosing your answer, which some has story and ending affecting consequences.”

RELEASE DATE: July 17, 2024
GENRE: ADVENTURE
DEVELOPER: Critical Hit Games
PUBLISHER: Deep SIlver
PLATFORMS: PS5 (REVIEWED)
XboX Series X|S
WINDOWS

 
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