
Be a raccoon
Backbone is a post-noir narrative adventure. It’s released on all major consoles and PC. Backbone is inspired by film noir, weird sci-fi, post-soviet aesthetics, modern political regimes, the works of Lynch and Kaufman, and existential philosophy of Sartre. This is my short review of the game.

STORY, GAMEPLAY, CONTROLS AND GRAPHICS
Backbone tells a story of a private detective Howard Lotor who explores dystopian Vancouver inhabited by animals. The story is linear and questioning your perception what it is to be a person. The story is deep and has few twist and turns.
Backbone’s gameplay is focused on storytelling and rich dialogues inspired by old school CRPGs. The game is full of dialogues and by choosing your answers your shaping what kind of person Howard will be.
Graphically Backbone looked extraoriginally good. The pixel-noir art style looked luscious. The game was not voice acted, which was OK. Controls were simple and worked just fine.




Last case
Backbone was nice game, about 5 hours long. It had deep story and the storytelling was the main point of the whole game. The ending was little bit odd, probably because there might be sequel to this. I do recommend this to anyone who likes storydriven games.
Backbone is available on PS5, PS4, Nintendo Switch, Xbox One, Xbox Series X|S and Windows.
SCORE:
4/5
“The story is linear and questioning your perception what it is to be a person”