Tango Gameworks is coming back

First time when I saw Ghostwire: Tokyo gameplay I was intrigued. The game looked fun to play and interesting overall. I finally played the game through and I did like it, although, it was kinda short Tokyo ride.

Story, Gameplay, Controls, Graphics and Difficulty

Ghostwire: Tokyo tells a story of how nearly all of Tokyo’s citizens have vanished mysteriously and Yokai (known as Visitors) have invaded the city. Akito, the game’s protagonist, is possessed and saved by a spirit detective named KK. He encounters a group wearing Hannya masks who may unveil the mystery behind the strange events in Tokyo, one of which is the kidnapping of Akito’s sister. He goes after them to save his sister.

The story overall was good and the pacing and storytelling was fast enough to keep me interested all the way.

The gameplay was nicely made. Akito uses his weaving powers to shoot the enemies and when their core is visible he can rip it out. Only negative thing I found, was how the aiming was little bit difficult, but I got used to it. I also did lots of side missions, which were different each time and they filled the game nicely.

Graphically Ghostwire: Tokyo looked nice, but there was lots of pop-ins, which didn’t bother me much, but it was very noticeable. All the enemies were designed well and so were the enviroment. Only bad thing was how the areas looked very much the same and it was hard to tell where I was. The map was good in this situation. All the areas weren’t available in the beginning, because the city was covered with odd fog that kills if entered. Only thing to clean this was to find Torii gates and clean the area. Mostly the Torii gates were covered with enemies, so opening the areas was sometimes hard to do.

The boss battles were one of the best thing of the game. They were different each time and the bosses had to be beaten with certain way. Not shooting them with all your might was the answer.

Doing the side missions and main missions didn’t give enough exp. points, but collecting souls was the answer. By collecting them I got enough exp. to upgrade my weapons and skills. The whole skill-tree was rather simple. I liked it that way so making the gameplay was much easier.

Ghostwire: Tokyo was sometimes very demanding. The amount of ammunition player has was limited and shooting enemies should me exact. I found myself many times out of ammunition and scarping by I could kill the enemies. Some enemies were very aggressive and fast. I did find this game to be rather demanding at times.

Final thoughts

Ghostwire: Tokyo is very good game with some new twist. It took me about 11 hours to finish this and it was satisfying to play. The game was full of Japanese folklore, which I found to be interesting and instructive.

I do recommend this to anyone who likes action games. Ghostwire: Tokyo is available for PS5 and PC.



“The boss battles were one of the best thing of the game”

RELEASE DATE: March 25, 2022
GENRE: Action, Adventure
DEVELOPER: Tango Gameworks
PLATFORMS: PS5 (reviewed)

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