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After 4 years
It’s been four years since God Of War was released on PS4. It was a critically acclaimed game and millions of gamers praised the re-imaged franchise. I wasn’t a huge fan of the series anyway, but I did enjoy the game. Can God Of War: Ragnarok top the previous game?
The Ragnarok is coming
God Of War: Ragnarok takes place three years after the events of the previous game. Fimbulwinter, a great winter that spans three summers, is drawing to a close which will begin the prophesied Ragnarok (where gods will die, even Odin himself and Atreus too, and the whole world will end). Kratos and Atreus have to travel in all nine realms to stop it from happening. Like in the end of the God Of War (2018), Atreus is also known as Loki and in the foretold stories Loki have his own destiny.
Overall, the story was very good and well written. It hooked me throughout the playthrough and all the twists that I didn’t see coming. There’s also tons of new characters that was well written.
The gameplay was pretty much the same as in the previous game, but this time I could control new characters, even Atreus. He had his own gameplay sections. As the game is mostly played with AI companion, so there was new AI charactrs to play with. It felt fresh and it kept the game interesting.
There’s also new weapons in God Of War: Ragnarok that Kratos could use. It was built very well in the gameplay. The new weapons opened up new ways to open previously locked places and areas in the game, making backtracking possible.
The game also had very well made upgrade system. I could upgrade weapons, armour, shield, Atreus’ weapons, skills and relics. It is mandatory to keep your arsenal upgaded because the enemies get harder the further I went in the game.
What I loved the most was the battle system. It was not just smashing one button, but carefully curated way to kill enemies. Some had shields, some were harmless to normal attacks and so on. The best thing in the game was boss battles. Now they were even bigger and more epic than before.
What was different to the previous game was that God Of War: Ragnarok didn’t have a hub area. It had a resting place but not a one huge place where I could travel to other realms like in the previous game had. The travelling happened with the warp door which now needed a special kind of seed to open a way to travel to another realm.
Graphically the game looked insane. It is the best looking PS5 game to date. But I think it came with a price: the game loaded a lot. It is disguised as a sections where I had to shimmy through narrow path or crawl under a tight space. Nevertheless it was slow and very obvious that the game is loading the next area. I didn’t mind if it was sometimes, but it was constant and it killed the pacing a little.
What comes to the controls, well, I think they worked. Nothing special to add other than it was pretty much the same as the previous game. The adaptive triggers felt good and on point. The haptic feedback felt always nice, it was implemented carefully in every scenery.
I used Sony Pulse 3D Wireless Headsets throughout the gameplay. The 3D audio was very important in the fights, because I could easily hear where the enemies were and where they were attacking from.
The Final Verdict
God Of War: Ragnarok is a masterful sequel. It has amazingly written story, new characters, well made battle system, beautiful world, lore, new weapons, huge boss battles… it is simply putting a masterpiece of a video game and gamers will remember this adventure for a long time to come.
I did enjoy my 20+ hour gameplay and I will play this again for sure. The 70€ price point might sound steep, but it is worth of it. I do recommend this and if some weird reason you haven’t played this already, you should play it, like, now.
God Of War: Ragnarok is available on PS4 and PS5 (reviewed).
“Graphically the game looked insane. It is the best looking PS5 game to date.”